Slow Computing

Professor: Terry KnightDuration: Fall 2016 Automated machine processes, whether they be factory line productions or multi-axis 2D/3D printing jobs, tend to engender a certain expectation of quality, speed, and reproducibility. The entire concept of “machine-like precision” echoes this appeal to objectivity, and stands in contrast with the type of subjective, varying, often improvisational work conductedContinue reading “Slow Computing”


Professor: Pattie MaesDuration: Fall 2017Role: Group project (with Dishita Turakhia) In today’s age of ubiquitous advertising, we are constantly bombarded by bits of information vying for our attention. The “noise” of our environment has reached a fever pitch for almost all of our senses. While our sensory modalities are designed to efficiently filter out muchContinue reading “Minimalision”

Envisioning the Future Aquarium

Group: MIT Design LabSponsor: New England AquariumDuration: 2018Role: Researcher, Workshop Leader In celebration of their 50th anniversary, the New England Aquarium is looking ahead to the next 50 years. To help envision this possible future, the Design Lab and the Media Lab hosted a workshop designing and prototyping possible future aquarium experiences. This one-week study with students from MITContinue reading “Envisioning the Future Aquarium”

Connected Lighting for a Caring City

Group: MIT Design LabSponsor: Signify (formerly Philips Lighting)Duration: 2017 – 2018Role: Researcher (2018) Publications: Determining a Framework for the Generation and Evaluation of Ambient Intelligent Agent System DesignsDesigning Value-Centric AmI: Building a Vision for a Caring AI Using Ambient Intelligent System Website: The proliferation of Artificially Intelligent agents and embedded, publicly-available sensing systems has placed great importanceContinue reading “Connected Lighting for a Caring City”


Professor: Panagiotis Michalatos Duration: Fall 2016 This 2D mapping tool translates the changing volume of noise in a space into a live drawing. The incoming sound heard by the machine causes a shift in the intended toolpath, resulting in an unpredictable outcome. In the first step, the machine records and smooths the audio of theContinue reading “Audiography”

Gestural HCI

Advisor: Susana CovarrubiasDuration: 2012 – 2013 During an internship with Gensler Seattle, I conducted a research project on the role of gestural modeling within the design environment. Using a webcam and Grasshopper, along with Andy Payne’s Firefly plugin, I constructed a setup that allowed basic, real-time gestural input to impact the Rhino modeling environment. ThisContinue reading “Gestural HCI”

Toward Computational Play

Advisor: Terry KnightDuration: 2015 – 2018 (master’s thesis) In my current research, I envision computational models that exhibit the same range of creative behaviors and abilities as designers. The problem-solving techniques of design thinking – which often escape traditional models of artificial intelligence – hold great potential for the development of creative computational systems. DesignContinue reading “Toward Computational Play”