Last fall, I presented a summary of my thesis work at the ACADIA 2017: Disciplines and Disruptions conference held at MIT. It was an exciting entry into the publishing/conference world, and the condensed format of the paper supplies me with a nice, concise version of my thesis. I’ve converted it into a blog post, sansContinue reading “Toward Computational Play”
Tag Archives: play
The Pursuit of Risk
Building on my last post ((Re)Defining Play), I’d like to expand the idea that the core trait of play is an attitude rather than an observable, external activity. I intend to situate play within a broader notion of what I will call the pursuit of risk. This phrase pulls directly from David Pye’s “workmanship ofContinue reading “The Pursuit of Risk”
(Re)Defining Play
In my undergraduate thesis, I explored the topic of play at length. The fact that I was allowed to conduct a research thesis (rather than a design thesis) is arguably responsible for my current status as a grad student, but I admit I did not anticipate that I would ultimately repeat (and expand) the veryContinue reading “(Re)Defining Play”
The 19th century culture was defined by the novel; the 20th century culture was defined by the cinema; and the culture of the 21st century will be defined by the interface. In his fascinating TED talk (see previous post), Aaron Koblin opens with this tweet from a “wise media theorist.” The globalizing effect of digitalContinue reading
Digital Grain
At the heart of it all, I just want to throw digital information like paint. Jackson Pollock-style. Punch it, mold it, cast it, craft it. Turn it round, flip it over. Build it up, tear it down, all the while exploring it as information and not as material. Or, at least, as a material thatContinue reading “Digital Grain”