Webcam-based viewport control in Rhino

Demonstration of the current state of my attempt to introduce more intuitive, gesture-based movement into the Rhino modeling environment (via David Rutten’s Grasshopper). Relies heavily on Andy Payne’s vision components in Firefly, Yiannis Chatzikonstantinou’s Hoopsnake, and Daniel Piker’s Kangaroo physics engine. Trying to get the Rhino side of it useful so that implementing Leap Motion this winter will quickly make it useable.

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