Back in July, after almost a year of delays, I finally received my much-anticipated Leap Motion Controller. My immediate reaction to it was pretty satisfying – having dealt only with (relatively cheap) webcams up until that point, the precision of the Leap was incredible. I played around with the interactive training video, downloaded a few appsContinue reading “Early Leaps”
Tag Archives: grasshopper
Object creation (line and extrusion)
First steps into webcam-based 3D modeling. One finger draws a line, multiple fingers creates an extrusion. My hope is to eventually have the modeling interface allow Drawing, Editing (perhaps with Kangaroo-based forces), and Viewing (see previous videos). The script relies heavily on Andy Payne’s vision and utility components in Firefly and also uses “interactive baking”Continue reading “Object creation (line and extrusion)”
Webcam-based viewport control in Rhino
Demonstration of the current state of my attempt to introduce more intuitive, gesture-based movement into the Rhino modeling environment (via David Rutten’s Grasshopper). Relies heavily on Andy Payne’s vision components in Firefly, Yiannis Chatzikonstantinou’s Hoopsnake, and Daniel Piker’s Kangaroo physics engine. Trying to get the Rhino side of it useful so that implementing Leap MotionContinue reading “Webcam-based viewport control in Rhino”