Early Leaps

Back in July, after almost a year of delays, I finally received my much-anticipated Leap Motion Controller. My immediate reaction to it was pretty satisfying – having dealt only with (relatively cheap) webcams up until that point, the precision of the Leap was incredible. I played around with the interactive training video, downloaded a few appsContinue reading “Early Leaps”

Gestural object selection in Rhino

Now using two webcams (the other is above, out of view) to get 3D info out of my gestures. Grasshopper detects which object in the Rhino scene I am closest to, and then by pausing on that object, it is automatically selected in Rhino itself (moving out of camera view deselects everything). The goal ofContinue reading “Gestural object selection in Rhino”


In her writing “Cyberspace, Virtuality, and the Real,” Elizabeth Grosz states that “the concept of virtuality has been with us a remarkably long time. It is a coherent and functional idea already in Plato’s writings, where both ideas and simulacra exist in some state of virtuality…since there has been writing…there has been some idea ofContinue reading “Virtuality”

Object creation (line and extrusion)

First steps into webcam-based 3D modeling. One finger draws a line, multiple fingers creates an extrusion. My hope is to eventually have the modeling interface allow Drawing, Editing (perhaps with Kangaroo-based forces), and Viewing (see previous videos). The script relies heavily on Andy Payne’s vision and utility components in Firefly and also uses “interactive baking”Continue reading “Object creation (line and extrusion)”