An update on my current schedule —

Truth be told, my hopes for this blog were that its presence (and potential, especially as a networking device) would spur me to update frequently. Alas, I confess, I have spent more time tinkering with the layout (which is still woefully lacking) than actually committing to updated blog posts. But, in the spirit of re-invigoration,Continue reading “An update on my current schedule —”

Object creation (line and extrusion)

First steps into webcam-based 3D modeling. One finger draws a line, multiple fingers creates an extrusion. My hope is to eventually have the modeling interface allow Drawing, Editing (perhaps with Kangaroo-based forces), and Viewing (see previous videos). The script relies heavily on Andy Payne’s vision and utility components in Firefly and also uses “interactive baking”Continue reading “Object creation (line and extrusion)”

Webcam-based viewport control in Rhino

Demonstration of the current state of my attempt to introduce more intuitive, gesture-based movement into the Rhino modeling environment (via David Rutten’s Grasshopper). Relies heavily on Andy Payne’s vision components in Firefly, Yiannis Chatzikonstantinou’s Hoopsnake, and Daniel Piker’s Kangaroo physics engine. Trying to get the Rhino side of it useful so that implementing Leap MotionContinue reading “Webcam-based viewport control in Rhino”